Basics of Virtual Reality for Science Education

On December 15, 2018 in Raleigh, North Carolina, the VRPlants team hosted the “Basics of Virtual Reality for Science Education.” We had 47 attendants, ranging from primary educators to museum curators, librarians, and university administrators. When considered alongside another offering on April 6, 2020 and a session for Moogfest 2019, VRPlants has delivered training and instruction to over 100 educators and creative coders.

Keynote: Virtual Reality Tools for Science Educators:

Workshop held at Duke Energy Hall in Hunt library at NCSU

Getting Started with WebVR in A-Frame:

Participants coding in A-Frame, an open source language for creating 3D experiences on the web

Standalone and Wireless Virtual Reality:

Participant holding a merge cube to visualize botanical specimens

Desktop Virtual Reality:

Participant experiencing VR using an Oculus Rift headset

3D Models: Creation and Display

Participant using the Artec 3d scanning device on a pineapple

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